On the Digital Playing Field: How We “Do Sport” With Networked Computer Games

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Study Details

Authors
Emma Witkowski
Published
2012
View the study
Citation
Witkowski, Emma. 2012. On the digital playing field: How we "do sport" with networked computer games. Games and Culture 7: 349-374.

In the following article, the author explores the notion of playing computer games as sports by sketching out the labors and sensations of Counter-Strike teams playing at pro/am esports local area network (LAN) tournaments. How players are engaged physically in practice and play is described in this qualitative study through the core themes of movement, haptic engagement, and the balanced body. Furthermore, the research describes how technologies in play are laboring actors too; the players and technologies in this study are rendered as networked, extended, and acting in and on the same fields of play. In asking is there a “sport” in e-sports, this study questions the legitimacy of a traditional sports ontology and simultaneously tackles the notion of engagement with computer game play as a legitimate sporting endeavor.

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